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Chanel Summers

Syndicate 17
Chanel Summers began her career as a pioneering designer and producer of video games, developing a wide variety of innovative products at early industry-leading companies such as Mindscape, Velocity and Mattel Media. Recruited to Microsoft in the late '90s, Chanel was responsible for the release of that company's first multiplayer internet game, Fighter Ace, and was subsequently selected as the company's first Audio Technical Evangelist, where she helped launch a number of innovative audio technologies and dramatically increased the use of Windows as a platform for audio creation. With the inception of Microsoft's Xbox game system in 2000, Chanel was tapped to help design and promote the audio capabilities of the new hardware and to create the industry's first support team for graphic artists, sound designers, composers and game designers. As a result, Chanel became a widely recognized figure in leading industry organizations, as well as the published author of a number of articles and technical white papers. After leaving Microsoft, Chanel co-founded Syndicate 17, an audio production house based in Seattle and Los Angeles, and also recorded and toured frequently as a highly sought-after professional drummer. Chanel is a frequent lecturer at both music and technology industry events and leading educational institutions around the world and sits on the advisory board for The Academy of Entertainment and Technology at Santa Monica College. In addition to serving as Chief Product Officer for Score Music Interactive, an innovative technology start-up based in Ireland, Chanel has developed and is teaching a new course at the University of Southern California focusing on the art and aesthetics of creating audio for video games and has advised the USC faculty on the creation of a dedicated minor in interactive audio for students looking to specialize in that area.