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Saturday, March 8 • 11:00am - 12:00pm
Learning from the Space Between Digital & Paper

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What’s it like to develop both digital and paper-based games and what does each have to teach you about the other? Designing interactions and creating rich game spaces is a complicated affair. This panel of indie game developers will discuss effective game design and explain how understanding materials, constraints, and having a solid design philosophy enhances a designer’s ability to create compelling experiences.
This SXSW Gaming Session at the Long Center is FREE and open to the public. However SXSW Interactive, Film, Gold and Platinum badges gain priority seating.

View official listing on sxsw.com

avatar for George Royer

George Royer

Lead Designer & Co-FounderWhite Whale GamesGeorge Royer was the lead designer on indie developer White Whale's debut videogame "God of Blades." Released to broad critical acclaim, "God of Blades" featured unique design interventions encouraging players to go to real-world librari... Read More →
avatar for Adam Saltsman

Adam Saltsman

Game MakerAdam 'Atomic' Saltsman is the founder and studio director of Finji, creators of Canabalt, Old Spice: Dikembe Mutumbo's 4 1/2 Weeks to Save the World, Indie Game: The Movie for Steam, The Hunger Games: Girl on Fire, Breakdancing Superspy, Cubic Space and Capsule. In 2012... Read More →

Saturday March 8, 2014 11:00am - 12:00pm
Long Center, AT&T Education Room 701 W Riverside Dr

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