This panel will provide a high level overview of what the Indie MEGABOOTH is, how it got started and what types of challenges we faced. This includes anecdotes about changing career paths, grassroots community building, alternative marketing strategies and the sudden rise of indie games into the greater gaming culture. We'll talk about how we've managed the growth and increased demand from developers, along with future plans for expansion and what's happening in 2014 and beyond. Chris and I will provide insights into the issues facing indie developers as they move into new territory and how these can be addressed with limited resources. We'll open the floor to Q&A to discuss how we moved from relative obscurity to a major draw at conferences world wide.
View
official listing on sxsw.comhttp://schedule.sxsw.com/2014/events/event_IAP28396